| DESCRIPTION |
VOTES |
| Low CPU/GPU Utilization |
1411 vote(s) 98,74%
18 vote(s) 1,26%
|
| Deploying a weapon / proper use of bipods |
1328 vote(s) 99,70%
4 vote(s) 0,30%
|
| Firing from vehicles |
1104 vote(s) 98,92%
12 vote(s) 1,08%
|
| No female soldiers models available |
1038 vote(s) 61,31%
655 vote(s) 38,69%
|
| New technique for rendering grass at far distance |
871 vote(s) 99,09%
8 vote(s) 0,91%
|
| AI has to high awareness and too high accuracy at long ranges |
695 vote(s) 95,21%
35 vote(s) 4,79%
|
| Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style) |
678 vote(s) 93,26%
49 vote(s) 6,74%
|
| Binoculars Animation - unnecessary switch to the main weapon while changing stance |
618 vote(s) 100,00%
0 vote(s) 0,00%
|
| You should be able to move while changing weapons |
587 vote(s) 98,32%
10 vote(s) 1,68%
|
| Sophisticated considerations on how to get rid of the blurry mid range textures |
553 vote(s) 99,64%
2 vote(s) 0,36%
|
| Implement a visual stance indicator |
545 vote(s) 88,05%
74 vote(s) 11,95%
|
| [Feature request] Seperate post-processing settings for motion blur, bloom, ambient occlusion etc. |
515 vote(s) 99,81%
1 vote(s) 0,19%
|
| PROPOSAL for change in Mounting Interface Config design for Weapons - Mounting system categories on Weapons |
462 vote(s) 99,14%
4 vote(s) 0,86%
|
| Add ability to climb onto/over objects |
424 vote(s) 99,30%
3 vote(s) 0,70%
|
| Some sort of melee? |
417 vote(s) 83,40%
83 vote(s) 16,60%
|