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IDProjectCategoryView StatusDate SubmittedLast Update
0011528Arma 3Visual-Vehiclespublic2013-07-14 01:332013-07-14 11:01
ReporterKatulobotomia 
Assigned To 
PrioritynoneSeveritynoneReproducibilityalways
StatusnewResolutionopen 
PlatformPCOSWindows 7OS Version64 bit
Product Version0.72.107.486 
Target VersionFixed in Version 
27 vote(s) 93,10%
2 vote(s) 6,90%
Summary0011528: Vehicle headlight illumination distances and intensity falloff made worse from ALPHA to BETA
Descriptionhttp://imgur.com/nsv7pIx [^]

Back in ALPHA, the vehicle headlights illuminated a greater distance forward and the light didn't suddenly vanish at a certain distance and you could actually illuminate the road ahead, instead in BETA you now see a wall of light met by complete darkness one meter further up. As a simulation enthusiast this kind of bothers me, as it isn't just unrealistic but also because it was fine in the past and actually worked very well. Why take a step backwards?

ARMA games have always simulated low light environments very well with the adaptive bit-depth simulation (you can't hack the night away completely with a gamma adjust) and having almost none-existent light fall-off radiuses with vehicle lights, this is a major setback in my opinion.
Steps To ReproduceTake a car, drive it at night and put your lights on. Kick up the gamma until you see the headlights further away, you'll see that the headlights suddenly fall-off at a certain distance instead of slowly fading away over distance (like it should do AND DID in the past).
  
Additional InformationSee the differences here http://imgur.com/nsv7pIx [^]
TagsNo tags attached.
Game VersionArma 3 Beta Dev
Attached Files

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-  Notes
(0041833)
AD2001 (reporter)
2013-07-14 11:01

bump

- Issue History
Date Modified Username Field Change
2013-07-14 01:33 Katulobotomia New Issue
2013-07-14 01:43 Katulobotomia Description Updated View Revisions
2013-07-14 01:44 Katulobotomia Steps to Reproduce Updated View Revisions
2013-07-14 11:01 AD2001 Note Added: 0041833


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