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IDProjectCategoryView StatusDate SubmittedLast Update
0002166Arma 3Configpublic2013-03-07 16:502013-03-18 13:11
Reporterdraeath 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionduplicate 
PlatformPCOSWindows 7OS Version64 bit
Product Version 
Target VersionFixed in Version 
19 vote(s) 100,00%
0 vote(s) 0,00%
Summary0002166: no discrete option for motion blur
DescriptionMotion blur activates with far too little angular velocity. This means that even with relatively small movements the blur activates. Because of an unrelated bug, 0000761, this the workaround (using a dead zone) impractical.

The ability to tune the degree of motion blurring effects should be presented to the player, including the ability to turn it off completely without the ham-fisted approach of disabling all post-processing effects.
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-  Notes
(0002926)
draeath (ticket author)
2013-03-07 16:55

I should note that eyes are not cameras, and we do not experience motion blur to the degree presented... blur while moving your point of aim is a very gimmicky item that is far to prevalent these days.
(0009850)
Linkin (reporter)
2013-03-14 07:18

+1

The ability to greatly reduce the amount of motion blur present and without disabling all post processing effects is a must.

The amount of blur makes all holographic sights useless because they blur too fast and you lose your target.
(0009880)
ViiK (reporter)
2013-03-14 08:28

First of all it looks awful, second it's done only on camera level - only camera movement produces motion blur not the actual spatial movement of objects in frame and finally the third it's too strong and creates a perceptive frame drop. I would say remove it completely until you have something way better and properly implemented. We had the same ugly motion blur in Arma2, that's why almost nobody was using post-processes at all, except the ones who found a way to disable it in configs.
(0012675)
MadDogX (moderator)
2013-03-18 13:07

Duplicate of 0001682.

- Issue History
Date Modified Username Field Change
2013-03-07 16:50 draeath New Issue
2013-03-07 16:55 draeath Note Added: 0002926
2013-03-14 07:18 Linkin Note Added: 0009850
2013-03-14 08:28 ViiK Note Added: 0009880
2013-03-18 13:07 MadDogX Note Added: 0012675
2013-03-18 13:07 MadDogX Status new => closed
2013-03-18 13:07 MadDogX Resolution open => duplicate


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