Arma 3 Feedback Tracker

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0009611Arma 3Feature Requestpublic2013-06-17 18:512015-10-31 23:44
Assigned To 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
131 vote(s) 100,00%
vote(s) 0,00%
Summary0009611: Magazine should be a proxy similar to muzzle, top, and side attachments
DescriptionIt would be nice if the magazine was a proxy in the weapon p3d. Currently, as far as I know, the magazine is "hardcoded" in the p3d and isn't changed depending on the magazine being loaded.

Since magazines in CfgMagazines have a "model" config entry, it should be possible to use that as source for the proxy, i.e. no other configuration entries would be required.

Simply add a "/a3/data_f/proxies/weapon_slots/MAGAZINE" proxy to the weapon and your done.

Additional InformationAlso see the following feature request on CIT. [^]
TagsAmmo, ammunition, Mag, Magazine, magazines, mags, proxies, proxy
Game VersionArma 3 Alpha
Attached Files

- Relationships

-  Notes
Laqueesha (reporter)
2013-06-27 06:56

Upvoted, I agree. It's weird when you have an extended magazine equipped, but when you look at your weapon, it's a standard one.
CXN2615 (reporter)
2013-06-27 07:02

That's how we could have different type of magazines visully, but it there any difficulty for reload anime?
RobertHammer (reporter)
2013-09-03 10:48
edited on: 2013-09-03 13:26

This feature is needed because why i had to create new p3D of the same weapon because i want to use other magazine type? that's just silly - why not to expand the new proxy system like DayZ SA did /we dont need that complex tho but it would be better for variants/

like one of the devs said this is not hard to do

akp (reporter)
2013-12-28 03:46

Unless I'm wrong, modelspecials can't be animated. Proxy magazines would make having multiple rpg7 reskins and animated flip down sights and zeroing a possibility, not to mention making file sizes smaller.
kllrt (reporter)
2014-12-15 16:42
edited on: 2014-12-15 16:44

As akp said, you can't animate RPG7 also, it's really anoying when you have multiple rockets and you have to make separeted model for each one. Also changeable magazines is next thing you can do then. I don't really see problem with this being implemented, if DayZ had it in first release, why not Arma?

EricJ (reporter)
2015-07-10 23:47

Upvoted, would save a lot of work on modder's so we have one base model, and then add the magazine models via proxy to show the different magazines, and make life much easier.
Chairborne (reporter)
2015-07-11 00:53

FullZero (reporter)
2015-08-25 09:51

+1, it must be done before muzzle, top, and side attachments.
Val (reporter)
2015-10-31 23:44

Upvoting for sure.

Looks strange that there's still no response/comment from BI (considering this does't seem to require much effort for implementation).

- Issue History
Date Modified Username Field Change
2013-06-17 18:51 mrflay New Issue
2013-06-27 06:56 Laqueesha Note Added: 0036443
2013-06-27 06:56 Laqueesha Tag Attached: Ammo
2013-06-27 06:56 Laqueesha Tag Attached: ammunition
2013-06-27 06:56 Laqueesha Tag Attached: Mag
2013-06-27 06:56 Laqueesha Tag Attached: Magazine
2013-06-27 06:56 Laqueesha Tag Attached: magazines
2013-06-27 06:56 Laqueesha Tag Attached: mags
2013-06-27 06:56 Laqueesha Tag Attached: proxies
2013-06-27 06:56 Laqueesha Tag Attached: proxy
2013-06-27 07:02 CXN2615 Note Added: 0036444
2013-09-03 10:48 RobertHammer Note Added: 0051834
2013-09-03 13:26 RobertHammer Note Edited: 0051834 View Revisions
2013-12-28 03:46 akp Note Added: 0062676
2014-12-15 16:42 kllrt Note Added: 0085432
2014-12-15 16:44 kllrt Note Edited: 0085432 View Revisions
2015-07-10 23:47 EricJ Note Added: 0095410
2015-07-11 00:53 Chairborne Note Added: 0095412
2015-08-25 09:51 FullZero Note Added: 0097720
2015-10-31 23:44 Val Note Added: 0100901

Copyright © 2000 - 2016 MantisBT Team